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Evil is one of the two cosmic factions, the other being Good.

Core Ideas Edit

The central idea of Evil is that anyone who has gained power should be allowed to use it as they see fit. While this most commonly leads to corruption, self-service at the expense of others, and megalomania, Evil is equally supporting of any agenda so long as the one holding it is true to themselves and proves themselves stronger than any who oppose them.

For better and for worse, Evil generally defies normative pressure. It is the prerogative of each individual to do whatever they are able and willing to in order to get what they want, and the prerogative of anyone who opposes them to do the same to stop them. Evil will offer its power to both sides, and whichever proves more worthy through the results of their own actions with that power is considered "in the right", as much as Evil cares about such concepts. Evil favors the strong and the clever, regardless of what kind of agenda they actually have.

Evil is generally much more personal than Good. There is more or less no such thing as a grand temple of evil or a priest of evil, as everyone is allowed to choose whether to worship the Gods Below and how devotedly, without anyone else knowing or judging. Rather than having special priests who call on the power of the divine, anyone with magical talent and sufficient knowledge can call on and make deals with Devils and Demons.

Granted Powers Edit

Evil Named do not die of old age or natural causes. Instead, they live until they lose their Name or someone kills them. While this means that villains have theoretically unlimited lifespans, they rarely live much longer than heroes because both heroes and competing villains will try to kill them.

Evil does not gain the same level of healing power as Good. Instead of healing and resurrection, Evil gains necromancy and similar abilities to partially defeat death. Deals with devils can also grant incredible power in many disciplines of magic, but almost always at a cost. Most commonly this cost is paid in a great physical toll associated with calling on pacts, but it is also possible for a pact made foolishly to drive a villainous mage completely made, as was the case with Dread Emperor Tenebrous.

In terms of Aspects, villains tend to have a few that relate to offense or underhandedness, where heroes generally have Aspects related more to defense and honor.

Most importantly, the Roles of villains tend to be tied to achieving impressive things before eventually being defeated. As such, they have an easier time amassing power and using it than heroes do, but heroes are better at thwarting their schemes in the final hour and undoing their greatest works.

Aligned Beings Edit

Main articles: Demons and Devils

The most important beings aligned with the power of evil are demons and devils. In each of the 24 Hells, there are a vast, possibly infinite number of demons of a single type, and there are a vast number of lesser Hells populated by infinite numbers of devils.

Devils are comparatively minor threats, While their diversity and strangeness make them difficult for conventionally trained soldiers to deal with, a force experienced in dealing with devils can face considerable numbers of them with acceptable casualties.

Demons are immensely more powerful and dangerous. Each variety has different unique powers, all variations on a theme, that can generally affect vast areas in a reasonable amount of time. In addition, they are huge and incredibly strong and resilient, requiring teams of Named to defeat even a single one, if they can best it while avoiding its special powers. Even if a demon is defeated, it requires a fairly difficult use of magic to seal one, and only certain heroes can kill one permanently at all.

Evil has no analogue to the power of angels

Nations Edit

Many nations are generally considered to be devoted to Evil. These include: